Here are the previews for the 2018-2019 Challenge year. (I know! We’re still doing this year’s Challenges!).

SPECIAL 2018-2019 OFFER: Register Teams NOW!
Having a Destination Imagination Team Number is like having a golden ticket because it allows you and your team to participate in workshops, training events, and Destination Imagination sanctioned tournaments. Every team needs one!

Usually, Team Numbers are only available for purchase between August and March. However, if you’re enjoying the DI Challenge Experience as much as we hope you are, you can take advantage of this special offer so that your team is ready to begin the day we release next season’s Challenges!

The 2018-19 Team Number Vouchers are now available for purchase. These vouchers maintain the standard Team Number cost*, and upon purchase you will receive the following:

• An alphanumeric code to be saved and utilized in September when the
2018-19 Team Challenges become available for review and selection

• A link to an exclusive, digital Instant Challenge pack

It’s important to note that the alphanumeric code generated during purchase is NOT an actual Team Number, but the voucher code to be used to claim your Team Number when the 2018-19 Challenges are released.

The 2018-19 creative journey starts now. Visit DestinationImagination.org/voucher today and get ahead of the game with your Team Number Voucher and an exclusive, digital Instant Challenge pack.

Download the 2019 Challenge Summaries

ON TARGET (Technical Challenge)

LEARNING OUTCOMES: Aircraft Design, Technical Engineering & Design, Accuracy & Precision, Effective Storytelling

  • Design and build an aircraft that takes off, flies, and lands.
  • Design the aircraft to deliver a team-created payload.
  • Create and present a story about one or more characters characters exploring a remote place.
  • Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents.

MEDICAL MYSTERY (Scientific Challenge)

LEARNING OUTCOMES: Anatomy & Physiology, Medical Science,
Technology, Effective Storytelling

  • Research the human body and medical conditions that affect the human body.
  • Create and present a story about a medical mystery that affects a human character.
  • Design and build a representation that shows the medical mystery and at least
    one symptom.
  • Present an action or scene that is shown from two or more perspectives at the same time.
  • Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents.

MONSTER EFFECTS (Engineering Challenge)

LEARNING OUTCOMES: Structural Integrity & Failure, Structural Engineering,
Technical Design, Effective Storytelling

  • Design and build a structure that can support weight without breaking.
  • Test the structure by placing weights and then removing them.
  • Create and present a story in which the sudden appearance of a monster has
    surprising results.
  • Design and create a special effect to enhance the sudden appearance of the monster and/or the events surrounding the monster in the story.
  • Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents.

GAME ON (Fine Arts Challenge)

LEARNING OUTCOMES: Game Design, Theatrical Set & Prop Design,
Technical Design, Theater Arts Skills

  • Create and present a story that integrates research of a team-selected game.
  • Create and present a game gizmo that causes an action or event to occur.
  • Design and create a container that goes through a transformation.
  • Design either the game gizmo or the container to be a technical element.
  • Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents.

HEADS UP (Improvisational Challenge)

LEARNING OUTCOMES: Cultural Competency, Character Development,
Nonverbal Communication, Effective Storytelling

  • Research historical figures found on coins from around the world.
  • Create and present an improvisational skit that includes the historical figures in a tale.
  • Integrate an event that has an impact on the tale.
  • Present the skit in two parts, changing between comedy and tragedy.
  • Present the skit in two styles, changing from verbal to nonverbal.

 

ESCAPE ARTISTS (Service Learning Challenge)

LEARNING OUTCOMES: Social Entrepreneurship, Project Management,
Theater Arts Skills, Effective Storytelling

  • Identify, design, and carry out a project that addresses a need in a real community.
  • Create and theatrically present a story that builds suspense about characters who attempt an escape.
  • Integrate information about the project through clues that help the characters attempt to escape.
  • Integrate information about the future of the project.
  • Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents.

POP UP (Rising Stars! Early Learning Challenge)

LEARNING OUTCOMES: Technical Design, Theatrical Set & Prop Design,
Improvisational Skills, Effective Storytelling

  • Explore fiction and nonfiction stories.
  • Create and present a story that combines elements of both fiction and nonfiction.
  • Design and build a technical device.
  • Create an interactive, life-size pop-up book to help tell the story.
  • Integrate a randomly selected item into the story.

INSTANT CHALLENGE

Instant Challenges require teams to engage in quick, creative, and critical thinking. At a
tournament, a team will receive an Instant Challenge and the materials with which to solve it. The team members must think on their feet by applying appropriate skills to produce a solution in a period of just five to eight minutes. Instant Challenges are performance-based, task-based, or a combination of the two. Although each Instant Challenge has different requirements, all Instant Challenges reward teams for their teamwork. Instant Challenges are kept confidential until the day of the tournament.